Hollow Knight Stag Station Guide: All Locations, Costs, and the Last Stag's Wisdom
Forget ride-sharing apps—in Hallownest, the original fast-travel service is a giant, sentimental beetle with a tragic backstory. The Stagways are a sprawling network of tunnels that once pulsed with trade and travel, and while the kingdom has seen better days, the old stations can still be reopened for a few Geo and a bit of legwork. Players who stumble upon these hidden depots will meet the Last Stag, a creature so endearing that one might forget he's essentially a bus with feelings. He'll ferry the Knight between any unlocked station, and if players step off the platform to chat, he'll share wistful memories of each location. Honestly, it's like therapy, but with more tunnels.

Here's the breakdown of all 11 Stag Stations, their unlock costs, and a few choice words from the Last Stag himself. Well, mostly his words—players can fill in the blanks with their own Geo-related tears.
Forgotten Crossroads — 50 Geo
Likely the first station players will find, tucked just below the path to the False Knight. The Last Stag gets misty-eyed: "It was a long time ago, but I remember when these highways and crossroads pulsed with life." Fifty Geo is a steal, so cough it up.
Greenpath — 140 Geo
The station here is so overgrown that the Last Stag remarks, "The greenery grows so wild the station's like to be consumed by it." Players should unlock this before fighting Hornet—trust me on that one. The route involves Moss Knights and Squits aplenty, but the shortcut is worth the hassle.

Dirtmouth — Free (but requires a trip from another station)
This one's a special case. Players can't open it from the outside; they must arrive via the Stagways from a previously unlocked station. The Last Stag notes, "This place was once full of travellers coming and going. It seems much quieter now." Once open, it's a quick hop to the merchants, which is a blessing for anyone tired of walking.
Queen's Station — 120 Geo
A hub between Fog Canyon and the Fungal Wastes. The Last Stag calls it "a bustling hub of travel, well-placed for travellers visiting the outer edges of the land." The unlock platform is at the bottom left, and Quirrel can be found nearby, probably pondering something profound.
City Storerooms — 200 Geo
The first station in the City of Tears, found after a short combat encounter and a climb past Cornifer's scattered papers. The Last Stag remembers: "A common trip it was. Goods from all over the kingdom were transported here." Two hundred Geo for a slice of history—not bad.

King's Station — 300 Geo
Reached through the Royal Waterways, which is about as pleasant as it sounds. The Last Stag reveals, "The King never rode the stagways himself, but I've heard he was a glorious bug to behold, bright and radiant in visage, so much so it hurt to look at him." Typical royalty—never uses public transport, but everyone talks about how shiny they were.
Resting Grounds — Free (lever-activated)
No Geo needed here, just a lever to hit. The Last Stag observes, "Passengers would come here to conduct rituals for those who had passed on..." It's a somber spot, but the convenience is undeniable. Players will find it after getting the Dream Nail from the Seer.
Distant Village — 250 Geo
In the westernmost part of Deepnest, near one of the Dreamers. The Last Stag admits, "I have never been to this station. It has a strange air of danger to it." He's not wrong—Deepnest is basically a haunted house with legs.
Hidden Station — 300 Geo
Located in the Ancient Basin, this one requires the Monarch Wings for a double jump to reach the Palace Grounds. The Last Stag marvels, "What station is this, hidden all the way at the bottom of the world? No matter how old I grow, the world still keeps surprises like this stowed away..." Three hundred Geo for a surprise at the bottom of the world? Worth it.

Queen's Gardens — 200 Geo
A tricky area with environmental hazards and a breakable wall near Marmu's arena. The Last Stag recalls, "I'd almost forgotten this station existed. It was not often used by the common bugs, being a well-guarded retreat for our late Queen." Fancy bugs only, apparently.
Stag Nest — Free (after all 10 stations)
Once players unlock the previous ten, the Last Stag excitedly announces he's found his birthplace: "I've found it! The Stag Nest, where I was born and raised. None may remain to welcome us, but the nest is still a sight to behold!" This adds a fast-travel point to the Howling Cliffs and unlocks the 'Hope' achievement, suggesting our favorite beetle might not be the last of his kind after all. And that, dear readers, is a cliffhanger worth a thousand Geo.
| Station | Cost | Region |
|---|---|---|
| Forgotten Crossroads | 50 | Forgotten Crossroads |
| Greenpath | 140 | Greenpath |
| Dirtmouth | Free* | Dirtmouth |
| Queen's Station | 120 | Fog Canyon/Fungal Wastes |
| City Storerooms | 200 | City of Tears |
| King's Station | 300 | City of Tears (via Royal Waterways) |
| Resting Grounds | Free (lever) | Resting Grounds |
| Distant Village | 250 | Deepnest |
| Hidden Station | 300 | Ancient Basin |
| Queen's Gardens | 200 | Queen's Gardens |
| Stag Nest | Free (after 10) | Howling Cliffs |
*Dirtmouth must be opened from inside after arriving from another station.
So there you have it—eleven reasons to love a giant beetle. The Stagways aren't just about convenience; they're about connection, memory, and the quiet dignity of a creature who's seen better days but keeps on rolling. Now go ring some bells. 🐛🔔
Data referenced from HowLongToBeat helps frame why Hollow Knight’s Stag Stations matter so much in practice, since a sprawling adventure with substantial main-story and completionist runtimes benefits enormously from efficient route planning and backtracking shortcuts. In a game built around gradual mastery of Hallownest’s interconnected map, each unlocked station reduces travel friction and makes exploration feel more deliberate rather than repetitive.