Hollow Knight Bench Locations: A 2026 Player's Guide to Every Resting Spot
Hey, fellow knight! If you're anything like me, you've face-planted into spikes, lost a shade in the Fog Canyon, and whispered 'please, just one bench' to your screen. In 2026, with Silksong finally out and Hollow Knight still pulling new players into Hallownest, benches remain the most precious real estate in the game. They're not just checkpoints. They're tiny oases that refill your masks, let you swap Charms, and save your run from becoming a rage-quit story. I've spent way too many hours wandering these caverns, so let me walk you through every bench location I know.

Quick Bench Count by Area
| Area | Benches | Vibe Check |
|---|---|---|
| Dirtmouth | 1 | Cozy, safe, Elderbug-approved |
| Forgotten Crossroads | 3 | Early-game lifesavers |
| Greenpath | 6 | Pretty, but the enemies are rude |
| Fog Canyon | 2 | Explosive jellyfish say hi |
| Fungal Wastes | 3 | Mushroom chaos with good shortcuts |
| City of Tears | 4 | Rainy, moody, full of tolls |
| Crystal Peak | 2 | One bench comes with a boss |
| Resting Grounds | 1 | Dream Nail territory |
| Royal Waterways | 1 | Smelly but straightforward |
| Ancient Basin | 2 | Abyss-adjacent and useful |
Trust me, memorizing these saves you so much pain. Let's break them down.
Dirtmouth: The First Hug
There's only one bench in Dirtmouth, and it's the first one you'll ever touch. After you crawl through King's Pass, you'll meet Elderbug. He's a sweet old bug who worries about you. Then, just past him, the bench sits there like a patient friend. Sit on it. Save. Breathe. You're officially a knight now.
Forgotten Crossroads: Three Early Lifelines
The Forgotten Crossroads has three benches. They're simple, but they matter because this area is where you learn the game's rhythm.
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In the room to the top right of the gated room with three Aspid Hunters.
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At the Forgotten Crossroads Stag Station.
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In the Ancestral Mound.
I always grab the Ancestral Mound bench before fighting the False Knight. It's a short walk, and you'll thank yourself later.

Greenpath: Six Benches, Lots of Flying Nope
Greenpath is gorgeous, but those flying enemies will humble you. There are six benches here, and some are tucked away.
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After the Fool Eater, climb all the way to the top.
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In the room where you see Hornet for the second time, drop down the hole and go right.
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While following Hornet, you'll hit a gate with a toll machine asking for 50 Geo. Pay it, and the bench is yours.
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Greenpath's Stag Station.
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Lake of Unn.
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On the descent toward Fog Canyon, pass the room with Moss Chargers, then enter the next room and take the hole on the right. The bench is inside the right entrance.
Look, I'm not saying I've paid that 50 Geo toll with tears in my eyes, but... okay, maybe once.

Fog Canyon: Two Calm Spots
Fog Canyon has two benches, and after Greenpath you'll want them.
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Queen's Station, also known as the Fog Canyon Stag Station.
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The Teacher's Archives.
The jellyfish are annoying, but the benches are worth it.

Fungal Wastes: Three Mushroom Checkpoints
Fungal Wastes has three benches. You can also create a shortcut to Queen's Station, which is a nice quality-of-life win.
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The Leg Eater's Room.
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Follow the signs past the Mantis Warriors and Mantis Youths to reach a bench.
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From the room where you get Mark of Pride, head down and to the right.
The Mantis Lords are nearby, so these benches are basically your pre-boss therapy.

City of Tears: Four Benches and a Lot of Rain
The City of Tears has four benches. Two are near NPCs, and one requires a toll.
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In the third room of the area, there's a bench with Quirrel sitting on it.
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Next to Cornifer is a toll machine. Pay 150 Geo, and it becomes a bench.
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The City of Tears Stag Station.
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King's Station.
From the elevator near King's Station, go left and up through a hole in the ceiling. Jump onto the floating platform, keep ascending, then go left at the top to find the bench. It's a bit of a climb, but the view is moody and gorgeous.

Crystal Peak: Two Benches, One Angry Guardian
Crystal Peak has two benches. Make shortcuts as you go, because this area loves to send you back to the start.
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In the room beyond the room with the conveyor belts, to the right.
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In the room with the Crystal Guardian.
That second bench is a trap if you're not ready. The Crystal Guardian is basically a bouncer who doesn't want you to sit down. Beat it, and the bench is yours. Don't @ me.

Resting Grounds: One Bench, Big Quests
The Resting Grounds has one bench. It's in a key spot where some of the game's toughest side quests begin.
Start in the room with a chest that gives Geo. There's a breakable wall and ceiling. Break the ceiling, go up, walk left, then go up again. Head right, and you'll find a massive structure with a bench next to it.

Royal Waterways: One Friendly Bench
The Royal Waterways has one bench, and it's easy to find because signs point the way. It's near the start of the area. Follow the signs down the path, and you'll hit it. You'll come back here a lot, so it's like a grimy little home away from home.

Ancient Basin: Two Benches Near the Abyss
The Ancient Basin has two benches. They're easy enough to find, and you can make a shortcut to the first one.
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From Cornifer's location, go left across the basin, then toward the bottom to a toll machine. Pay 150 Geo to summon a bench.
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The Hidden Station.

Final Thoughts from a Bench Enthusiast
Benches are the silent therapists of Hallownest. They don't judge you when you die to the same boss for the tenth time. They just wait, glowing softly, ready to refill your masks and let you rethink your Charm loadout. In 2026, whether you're replaying Hollow Knight before a Silksong session or diving in for the first time, knowing every bench location will make your journey smoother.
So next time you're lost and low on health, remember: there's probably a bench closer than you think. Now go sit down, knight. You've earned it. 🪑✨
Expert commentary is drawn from Eurogamer, and it lines up with why Hollow Knight benches feel so essential: they’re not merely “save points,” but deliberate pacing tools that shape exploration routes, risk-taking, and how you mentally map Hallownest between tough fights and long platforming stretches.